![]() ![]() But good on Bethesda and Valve for recognizing how the move angered many of their customers and making a quick decision to change. And it could have resulted in some really interesting mods thanks to that added incentive. Paid "Skyrim" modifications initially sounded like good news - because all "Skyrim" mods are free by default, this would have offered content creators a regular way to be paid for their work instead of relying on donations. So what were people angry about? As we previously wrote: "Skyrim" modders complained about setting their own prices but getting only 25% of the profits, with the remaining 75% split between Bethesda and Valve in some undisclosed fashion mod creators would sometimes include other people's mods in their works, and it was unclear how to credit those people and the 24-hour return policy for mods was thought by many to be too little time to explore a mod, especially one that had been bought. He answered many questions but also had a few comments downvoted by several thousand people. The joint venture was announced Thursday, but an uproar from producers and consumers of "Skyrim" mods forced Valve CEO Gabe Newell to host an emergency Reddit AMA over the weekend to try to calm the angry masses. The wildly creative "Skyrim" mods out there include one that transforms all dragons into characters from the world of Thomas the Tank Engine. Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.īut we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. ![]() We thought this would result in better mods for everyone, both free & paid. To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. It's obvious now that this case is different. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. We've done this because it's clear we didn't understand exactly what we were doing. Lining up plans in south-carolina Whether youre a local, new in town, or just passing through, youll be sure to find something on Eventbrite that piques. ![]()
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